

Some custom Catan rules make the game more welcoming to newcomers by lessening the randomness factor.

Credit: Trade with resources you don't have.Crime and Punishment: Change how the robber works to make Catan more or less competitive.Robin Hood robber: Robbers can't steal from players with fewer than two victory points.Roll double, roll again: Roll again if you roll two of the same number.Discard desert: Scrap the desert in favour of an additional resource tile.The Bridge: Build a super-bridge across one resource tile.Everyone gets one re-roll: Each player gets one chance re-roll at any point.
CATAN RESOURCES FULL
King of the Hill: Keep your lead for one full turn after you reach max victory points.Bribery: Dissuade enemies from robbing you by offering resources voluntarily.Tiles start facing down: Flip resource tiles upside-down while placing starting settlements.None of them change the fundamental feeling that Catan brings to the table, but they do offer a nice twist on it. They've created house rules that alter the game in big and small ways. People have been playing so much that standard Catan isn't enough for them anymore.
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It's no mystery why the game's been translated into 30 different languages. That same roll could start an equally as decisive chain that lands you in fourth place. One roll of a seven could start a chain reaction that leads you to victory. Settlers of Catan's standard set of rules has a wonderful mix of skill and randomness.
